![]() Everyone on discord liked TheLaughingDead's idea. The same gameplay changes apply to evildoers/disguisers who may be trying to keep a kidnapped cuffed: They will have to regularly check on the kidnapped to make sure they aren't escaping somehow and ruining their plan.Īll in all, this will make the game more fun for security guards, the handcuffed, and evildoers, and shouldn't be terribly hard to implement (I think). Not only does being able to break out make handcuffed prisoners not just something you can forget about, the forcing of guards to actually interact with the prisoners means that they may be able to escape if doors around them aren't closely monitored. Regalis11 closed this as completed on Mar 4, 2020. Insert a 5.0-6.0 mm cuffed ET tube, using the natural curve of tube. HUD disappearing, cannot interact with anything 2367. They are especially useful in Traitor Mode, as they can be used to detain the traitor. Function The intended use for the handcuffs are to restrain rogue crew members. Regalis11 mentioned this issue on Feb 26, 2020. Handcuffs - Barotrauma Wiki in: Items Handcuffs Edit The Handcuffs are a tool designed for use by Security Officers. with the stun state being used to quickly slap handcuffs on the offender. Feature request Prevent equipping of handcuffs via quick select l 1879. Barotrauma is a 2D submarine crew survival simulator developed by FakeFish. Security Officers have 110 base vitality. There can be a maximum of 2 Security Officers auto-assigned to a submarine, though none are required. Any handcuffed people will have to be regularly checked on by the guards, who can force-interrupt them by grabbing them with G (maybe some kind of special security officer perk/skill?). Regalis11 mentioned this issue on Nov 17, 2019. Security Officers are people responsible for operating the weapons and keeping the crew safe from intruders. Make software development more efficient, Also welcome to join. If they are interrupted during this period, the timer will reset and they will have to "use" the handcuffs for the whole 3-4 minutes all over again. Character stretching - Because use the handcuffs. Players should be able to somehow wear down the cheap, coalition manufactured handcuffs over 3-4 minutes with a timer attatched, maybe by aiming (right click) and using (left click) while handcuffs are on, making it very obvious they are breaking out to any bystander. Using pliers or the keyhole of the cuffs themselves, bend the tip of the straight portion of the bobby pin so that it ends. Bots now treat handcuffed targets as neutralized, unless they are hostiles spawned from. This is a two birds with one stone suggestion, in that it both makes handcuffs not a stand-around-for-the-rest-of-the-game ordeal, and also gives security officers a real job other than make up excuses to arrest people (also makes arresting people an actual undertaking rather than cuffing and forgetting about them). Prepare it by unbending the pin so its two halves form a right angle. Updates, events, and news from the developers of Barotrauma. Suggested by TheLaughingDead in the discord.
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